Showing posts with label Viva Piñata the animated series. Show all posts
Showing posts with label Viva Piñata the animated series. Show all posts

Wednesday, 27 January 2016

Piñatas; a dedicated essay on sentient paper animals

A SMALL NOTE;
Bejungled will go through a major revamp soon. The header and background, and possibly the colours, will change. On top of that, I'll be adding ads for some extra moolah. It'll be worth it! As I'm officially a game art student now, it means my posts will improve too. Now, on to the article...

Having been playing and watching all material available of Viva Piñata recently, I thought it would be interesting to elaborate on the sentient piñatas that inhabit Rare's extended universe. This article spans both the cartoon and the games.

1. Anatomy


Piñatas, by definition, are hollow forms of paper-maché, dusted with crepe paper, usually in an attractive shape. They are a popular party game, notoriously in the Americas.
The piñatas in Viva Piñata seem something unique altogether. All species are similar to earth species of animals in some kind of manner, fictional or otherwise, but follow the standard piñata model closely. They have nubby limbs, and only rarely do they possess digits. Yet, they can sort of curve their "hands" so they can hold stuff or make sassy gestures. (In one episode of the cartoon, Langston miraculously grew a single thumb to give a thumbs-up... I'm not sure what that was all about.) Their limbs are stretchy to make up for the short length.
As implied by some episodes of the cartoon, and by sick piñatas in the game after ingesting a certain weed, they possess inner workings of some sort. They sneeze, bleed, and defecate candy.
In one episode of the cartoon where the cast is shrunk to go inside Hudson Horstachio's body, it is shown first-hand how ingested fruit turns into candy as soon as it reaches the stomach. It can be argued that ingested food has effect on the candy's flavour.



For whatever reason, they're waterproof. All species can withstand the rain just fine in both media and there are some (semi-)aquatic piñatas. It's unclear what this is all about.

They can lose limbs, heads, and whatnot and not experience any negative effects, still having full control of all parts. However, some parts of their body still have a mind of their own and might cause all sorts of ruckus, as one does. (Hudson's body, for one, is stubborn and fond of baking. Fergy's gravitates towards thistles and away from Piñata Central.)
In the game, every piñata has a Life Candy within them. The description for any and all of it is beyond amusing. ("Sorry if you already knew this, but piñatas have candy in them.") If a piñata is smacked within the garden or preyed upon, they burst and leave candy, including their life candy, which is only eaten by predators of the species that had it. I initially figured the life candy substituted the brain and the heart, and went along with playing with their location in the actual piñata, sort of playing with a Steven Universe-inspired idea that it hints at their personality and contains their life essence. However, piñatas in the show are depicted with actual brains much like humans, but this might be exaggerated for comedic effect. Hearts are never depicted, so life candy might still be canon to the show. I personally think fatalities during parties can occur but is mostly prevented for the life candy is hidden very well within the papery body.


Wednesday, 20 November 2013

Assorted over-analyzations of the piñata kind (AKA headcanons)

Whoa, it's been ages since I've been here. This blog is my personal ranting space, as long as it's relevant to Donkey Kong or the surrounding games somehow. Where have I been? To the distant and the dangerous, thinking that I am a pathetic fool. Also, watching a lot of Viva Piñata, whining about the fact that I'm broke and there's so many cool things I want to buy, and chatting with my friends.
Oh, and wallowing in self-pity for some reason. Also drawing things and working on stuff I'm actually supposed to be working on, like homework. And my original story, which I'm certain I'm gonna publish someday. I hope, at least. As well as--... nah, that's a story for another time!

Well then, I have obviously neglected this blog for too long and will now attempt to make up for it by sharing some more of my far-fetched headcanons and theories that border on the weird and the whimsical and happen to concern Viva Piñata some way or another. When this is published, though, I have found out that my frantic obsessing over piñatas has quieted down a little. So this is probably the last post in a loooong while. Bear with me.

1. The Big Boss and LOG are one and the same.


Also pictured; Langston Lickatoad, who is awesome. He also basically makes both the Viva Piñata show and the games canon.

This might need some clarification, since both characters are rather recent.


Thursday, 30 May 2013

Don't beat 'em, join 'em - about Viva Piñata

Why, yes, I am back. And I say; let's talk about Viva Piñata.


The games are just about the most beautiful thing to ever grace the Xbox 360. And maybe PC and DS too. Quirky, colourful, and creative, it's a sort of simulation game where you basically build a garden which attracts live animal piñatas. If they like your garden enough, they take residence and you can build them houses, name them, even dress them up in cool costumes, romance them so you can get more of the same species, to eventually send them to a party. (These functions were a lot more elaborate in the sequel.) Meanwhile, Professor Pester and his ruffians and sour Piñatas attempt to wreak havoc.

Some of its best points, to me at least, are its colourfulness, and its heavy stylization. It's not meant to be realistic. Instead, everything is vibrant and charmingly cartoony, and adorned with nifty patterns. From the smallest flower to the biggest tree - even the grass. But somehow, it is still believable, something Rare is very good at. They dare to be different, and that's exactly where its charms come from. Aside all this, it has a lot of shout-outs to past Rare games, which is awesome.

And of course, the music. The amazing soundtrack as composed by Grant Kirkhope, who also composed Banjo-Kazooie's and Donkey Kong 64's soundtrack, is both whimsical and atmospheric. I'm not exaggerating when I say it made me cry sometimes simply because it is so beautiful.

I have been mesmerized by this lovely game for years now, ever since I got the original on the PC, and later bought an Xbox 360 and played Viva Piñata: Trouble in Paradise, its sequel. Lately, I've begun picking it up again and I'm having the most fun I've had in quite a while. Trouble in Paradise can be considered as some kind of 'expansion pack', as it has everything from the original game, but more, such as over 20 new Piñata species, more things to do, new regions like the Piñarctic and the Dessert Desert, and a lot of new items. Even if it's a standalone game.

So anyway, beautiful games. But the real reason I picked it up again was because a group of friends of mine I know from role playing on Tumblr were all excited about it, and chatting about it on our Skype group. I remembered I had the game as well and I played it again. But what they were also quite enthusiastic about was the animated series. Yep. I originally dismissed it because I had the dreadful 'hurr hurr, it's not the same as the games so it sucks!' attitude. You know, the same thing people think about the Donkey Kong Country cartoon, which I'm presumably one of the biggest fans of. Now I've lost that attitude, which is for the better.

Anyway, I heard good things about it and decided to check it out - with the open mind to end all open minds.

After having seen only one episode, I was hooked. It was no Donkey Kong Country.

In fact, I daresay I liked it better than Donkey Kong Country.